
It does mean that Oblivion mods can almost always be removed safely if you decide you don't like them.īefore using mods, you'll need to decide what kind you want to play.
This doesn't mean mods can't cause problems. Mods for Oblivion are a lot less likely to cause game-breaking problems than with Morrowind, due to major improvements in the way the game engine handles mods. Still others seek to improve upon what was already in the game in various other ways. Some mods add content (such as new weapons, NPCs, quests, clothing, faces, buildings, etc.), and others seek to balance issues in the original game, such as making items or NPCs either more or less powerful. Patches are official files intended to correct errors in the original game, and expansions (Tribunal, Bloodmoon) add official content to the game. Patches and expansions are not the same, however. The terms "mod" and "plug-in" are interchangeable (in other words: yes, they're the same). Mods are modifications of the original game.
What are mods? Are they the same as plug-ins, patches, or expansions? What do they do? Will they mess up my game? What else do I need to know before using them or making them? (adapted from a Morrowind Mods topic by Tegger)
What revisions have been made to the FAQ? (Version History & Notes). Who contributed to this FAQ? (FAQ Credits). Where can I find more information? (Further Reading). Tracking Down Problems with Specific Mods. The official patch broke my mods! What should I do?. How do I solve a problem with a mod? (Common mod issues). This FAQ is intended to answer the following questions: Many thanks to everyone who contributed feedback in the draft thread (which has now expired) and the improvement thread. If you have any ideas, suggestions, or corrections you'd like to contribute, please see the thread: How to improve the Oblivion Mods FAQ. The latest updates are always posted to the CS Wiki version first (it's a lot easier to edit and also easier to navigate because it has a functioning Table of Contents), so you may want to check there if you can't find what you're looking for in this version.Īlso, several German translations have been done - one by Katan, Crow, DWS and another by the TES.info team. If you're trying to find information about Oblivion mods or mod-making, it's worth checking here to see if I've added something about it. This FAQ is intended to be a living document, so I frequently update parts of it and add new material. This FAQ is primarily aimed at mod users rather than mod makers, but as such it addresses a lot of basic issues about how users will play a mod, and thus serves as a good introduction to mods in general. Thanks to dev_akm to for giving the permission to post his awesome and oh so useful FAQ on Spellhold Studios forumsīy dev_akm (with a lot of help from others)